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Indiana Jones
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PREVIEW.GOB
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cog_actor_indymine.cog
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Text File
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1999-11-15
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2KB
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91 lines
# Jones 3D Cog Script
#
# actor_IndyMine.cog
#
# [PDL]
#
# Indy's script while driving the mine car.
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved
#
# ===================================================================
symbols
message damaged
message boarded
message user0
message user1
thing indy local
int damageType local
int damage local
sound ricochet=gen_ricochet_mc.wav local
# Loaded for engines benefit
template sparks=minecarsparks local
end
# ===================================================================
code
user0:
StartCutScene(2);
return;
# -------------------------------------------------------------------
user1:
EndCutScene();
return;
# -------------------------------------------------------------------
boarded:
CopyPlayerHolsters(GetSourceRef(), GetSenderRef());
return;
# -------------------------------------------------------------------
damaged:
damageType = GetParam(1);
indy = GetLocalPlayerThing();
damage = GetParam(0);
if (BITTEST(damageType, 0x5)) // fire and impact only
{
if (IsCrouching(Indy))
{
damage = 0;
// PRINT("Missed Me - ducking");
}
else if (RandBetween(1,2) == 1)
{
damage = 0;
// PRINT("Missed Me - random");
}
}
else if (!BITTEST(damageType, 0x4000100)) // not bonk damage or poison
{
// PRINT("Can't hurt Me");
damage = 0;
}
if (BITTEST(damageType, 0x1) && damage == 0)
{
// play richochet sound
// PRINT("ka-ching");
PlaySoundThing(ricochet, indy, 1.0, 0.0, 10.0, 0x880);
}
ReturnEx(damage);
return;
end